2οΈβ£Gaming Update #2
A Brand New Combat System: Live the Intensity of a real Fight !
Whether you played during the Alpha version or joined the project more recently come and discover the new types of cards that will be usable into the game. It drastically changes from the previous version as we wanted to go deeper into the simulation, the strategic aspect and the realism.
The combat system in MetaFight is card-based, with each fighter represented by a base card which displays their fundamental attributes. Players enhance their fighters by equipping additional equipment and move cards, adding layers of strategy to each encounter.
Now available in MetaFight:
Discover a mini-game, fill quests and try to win upcoming $MFT -> MetaFight Puncher
Overview
The combat system in MetaFight is card-based, with each fighter represented by a fighter card which displays their fundamental attributes. Players enhance their fighters by equipping additional equipment and move cards, adding layers of strategy to each encounter.
Key Components
Fighter Cards: Each fighter card has a base value which represents the fighter's inherent capabilities.
Equipment and Move Cards: Before each battle, players equip their fighters with equipment cards that can boost stats or provide special abilities, and move cards that dictate additional actions the fighter can take during combat.
Combat Mechanics
Round Activation: During combat, players can activate moves at each round, allowing for strategic decisions about when to attack, defend, or use special abilities.
Combos and Special Moves: Players can execute combos by using specific sequences of move cards, potentially yielding greater damage or additional effects.
Strategy & Tactics
Item and Move Interaction: The effectiveness of moves and equipment can vary based on the fighterβs style (e.g., wrestling, grappling, striking). Understanding these interactions is crucial, as they affect the outcome of each round.
Scoring and Winning Rounds: Each roundβs winner is determined by comparing the total value of the base fighter card plus any additional value from equipped items and successfully executed moves. The fighter with the higher value wins the round.
Match Length: Matches are typically conducted over 3 or 5 rounds, with the fighter winning the majority of rounds declared the overall victor.
Detailed Breakdown
Stat Modifiers: Equipment and moves can modify a fighter's stats either temporarily for a round or for the duration of the match, depending on the item's attributes.
Tactical Depth: Players need to think several moves ahead, anticipating their opponent's tactics and strategically choosing their moves to counteract those plans. The option to create combos adds a layer of depth, as players must decide the optimal time to unleash powerful sequences for maximum impact.
Dynamic Gameplay
The variability of equipment and moves, combined with the different styles of fighters, ensures a high level of replayability and strategic depth. Players are constantly faced with new scenarios and must adapt their strategies to succeed.
The combat system in MetaFight is designed to be engaging and strategic, offering players numerous ways to customize and enhance their fighters. This system rewards tactical planning and adaptability, making each match both challenging and rewarding.
Combat Structure
The combat unfolds in 3 distinct rounds.
Each round consists of 5 sequences and a unique amount of stamina for the round.
During each sequence, players can play a previously selected move or combo. Stamina represents the player's fatigue level, decreasing as rounds progress, thus affecting the accuracy of moves/combos based on its usage.
Selection & Execution of Moves/Combos
Before each round, players select a list of available moves and combos. Each move/combo varies in terms of damage, specializations, accuracy, and stamina cost, offering a wide range of strategic choices.
The damage of moves/combos is influenced by the level of the move/combo, the chances of critical hits, and the % of critical damage.
Each move/combo will have a specialization among Wrestling, Grappling, or Striking.
The success of a move depends on its accuracy percentage, introducing an element of chance and strategy in attack selection.
When using a move, its stamina cost is subtracted from the fighter's round stamina.
Players must find the right balance between powerful but less accurate moves and more reliable but less powerful moves. The order of using moves/combos is also important since the accuracy of moves/combos is related to the round's stamina.
Fighter Cards
Players each choose a Fighter Card before the start of the combat.
Each Fighter Card may or may not have a specialization among Grappling, Striking, or Wrestling. A fighter using a move/combo of their specialization will increase its damage.
Additionally, each fighter has a "special move". The special move has a higher chance of KO. This KO chance increases with each sequence won by the fighter. Therefore, this special move should be played at the right moment as it can only be used once per combat. Special moves are assigned when the card is minted, and players can have a chance to modify them when upgrading their Fighters Cards.
Affinity System
Specializations follow a rock-paper-scissors system where some are more effective against others.
For example, a Striking specialized move/combo will deal more damage to a Grappling specialized fighter but will have reduced damage against a Wrestling specialized fighter.
Players must consider the relative strengths and weaknesses of specializations when choosing their move/combo.
Fight Enhancement Cards
Players can select 1 to 2 fight enhancement cards before the start of the combat. Fight enhancement cards can modify various aspects of the combat, adding strategic depth. They can influence damage, accuracy, the round's stamina amount, and introduce special effects.
Gym, Equipment & Coach
For a Fighter Card to participate in combat, they must first be assigned to a Gym.
Within Gyms, players will find slots for various types of cards: weight training equipment, defensive equipment, and coaches.
Coach Cards significantly boost a Fighter Card's proficiency in moves, combos, and specializations. Meanwhile, weight training and defensive equipment cards not only boost moves and combos but also provide unique passive abilities.
The Gym and its components are essential for combat preparation and strategic planning, significantly influencing a fighter's performance in the ring.
Fighter Equipment
Fighters can be equipped with specific cards for the head, hands, and legs.
Players can modify their fighter's equipment cards before the start of the combat.
Each type of equipment provides specific advantages and contributes to the development of your combat strategy.
Victory Conditions
To win a combat, you must either:
Defeat the opposing fighter (K.O., T.K.O. or Submission)
Win at least 2 of the 3 rounds.
To win a round, you need to win at least 3 sequences. A fighter wins a sequence if, when calculating damage, their amount is higher than that of their opponent. Draws are possible but quite rare.
Combat Summary
Choose fighters and their equipment cards
Choose fight enhancement cards
Choose moves/combos for the round
Start the round
Each player chooses their first move/combo
Calculate the damage of each player and determine the sequence winner
Repeat steps 5 and 6 four more times*.
Determine the round winner
Repeat steps 3 to 8 two more times.
Determine the overall winner.
Note: If a fighter knocks out the other, it immediately ends the combat.
*Players will unlock some sequences planification and automation after reaching a certain threshold in the game.
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